Ryan Jaime

Technical Game Designer

My name is Ryan Jaime, I am a fourth-year undergraduate studying Computer Science: Game Design at UC Santa Cruz. I am developing a VR rhythm game for the Oculus Touch which emphasizes player movement in their physical space. I'm also interested in programming, game systems design and game audio.


My current resume

Projects

Psychoacoustic

Role: Co-Lead Designer and Programmer in a team of 3. 

A Virtual Reality rhythm game which utilizes Oculus Touch. Punch the amplifier to the rhythm and rotate it in order to catch "notes" coming from different directions. This game is a workout! 


Sugoroku Game Generator

Role: Programmer in a team of 5.

A Python 3.6 program that generates unique and balanced Sugoroku boards. It uses a variable-point crossover genetic algorithm and uses fitness metrics to create different board lengths and terrains.

My Github

Source code for projects including Psychoacoustic & Sugoroku Game Generator.

Skills

Game Design

  • Systems Design
  • Audio
  • Artificial Intelligence
  • Scrum, Iterative Milestone

Computer Science

  • Proficient: C++, C#, Python, Java
  • Intermediate: C, Pure Data HTML/CSS/JavaScript


Software & Tools

  • Unity, Phaser, GameMaker Studio 2
  • FamiTracker, Pure Data, REAPER, Blender, Sony Vegas
  • Github, Unity Collaborate