Technical Game Designer
My name is Ryan Jaime, I am a fourth-year undergraduate studying Computer Science: Game Design at UC Santa Cruz. I am developing a VR rhythm game for the Oculus Touch which emphasizes player movement in their physical space. I'm also interested in programming, game systems design and game audio.
Role: Co-Lead Designer and Programmer in a team of 3.
A Virtual Reality rhythm game which utilizes Oculus Touch. Punch the amplifier to the rhythm and rotate it in order to catch "notes" coming from different directions. This game is a workout!
Role: Programmer in a team of 5.
A Python 3.6 program that generates unique and balanced Sugoroku boards. It uses a variable-point crossover genetic algorithm and uses fitness metrics to create different board lengths and terrains.
Source code for projects including Psychoacoustic & Sugoroku Game Generator.